League Details

All race session start with warmup at 19:00 (Scandinavian time), qualification at 20:00, followed by the race. All in the same session, no need to disconnect [unless too many connect, then we will set up new race sessions for “division 1” and “division 2”]. The sessions can be found here, which is also where you enter once a session is online:


Notice that there are two practice sessions during the days before each race: Monday and Thursday during the week before the race. 2 hours, sessions start at 20:00.

The use of Teamspeak for voice chatting is highly encouraged, at least for practices. Our server:

(no password)

Rule for iRacing’s in game voice chat: During races, please only race related stuff. PLEASE NO COMPLAINTS!! Higher temperatures are allowed after the race.


Getting a spot on the grid

Since there are slightly more signups than grid spots on the tracks, this is an important rule: If you don’t have the intention to race, do NOT connect to the race session! You will then simply be occupying a spot that somebody else could have enjoyed. Note that it doesn’t help to disconnect, you still occupy the spot no matter what.

Otherwise, it could be a good idea to connect early.

Mandatory pit stop

Each race, regardless of length, has a mandatory pit stop. And to make sure you don’t forget about it, the cars come with fuel limits to force you to stop in any case. There may be a need to tune this, perhaps even per car, but currently we are looking at 60% for the short races and 100% for the long races.

Changing tires is optional. But, for your own sake, try having a long stint before deciding to go all the way without changing! :)



We will be using the same weather as in iRacing’s official series.

Fast repairs

Races are limited to two fast repairs. No incident limit, no disqualification.


Rolling start, with the following procedure:

The pole sitter controls the start of the race. Before he starts, he must maintain a steady pace. He can then choose when to start, any moment between when the pace car dives into pits and when the lights go green. If he has waited until green lights, he must then immediately start when the lights go green. [Green means the race is on, but the simulator will black flag cars if they pass the leader before the start line, which is why the pole sitter will not be allowed to delay the start any longer]

2nd place should do his best to start when the pole sitter starts.

Anybody behind these two shall do their best to keep a sensible close gap to the car ahead and stay in line until the race starts. When the race starts, you may pass any cars in the opposite line. However, you may not pass any cars in your own line before the start line, unless they simply don’t react or have a clear problem keeping up. Pulling next to somebody in your line is allowed as long as you don’t pass before the start line.

Failure to follow this procedure is protestable.


Usually open qualification, 15 minutes. Use F3 and be careful when exiting the pits, there may be cars on hot laps coming by. Also, be considerate with drivers on hot laps when you yourself are still on your outlap, or on a ruined lap (either time loss or invalidated by a 1x). In this case you are expected to move over in good time. On certain tracks, most likely where draft will ruin a fair competition, the qualification will be closed: 4 laps, 10 minutes.


Blue flags

Do your best to accomodate a pass when it is safe to do so. If you predict that the car will catch you at an awkward place, or a section where passing safely is difficult, you are encouraged to slow down and facilitate the pass before reaching this section.

Note that the passing driver is expected to be more experienced and have better car control (lapped car may even be damaged), meaning the passing driver is also expected to be the one behaving the most correct in this situation!


Passing/being passed

Basically, respect each other and give each other room:

Car being overtaken (assuming he is on the outside/preparing for ideal line): Proceed as normal as long as you believe there is no car on the inside. If there is a car with an overlap on the inside, and you can’t expect him to be able to back out, you need to give that car space. Note that this is valid only when you have had a chance to either see or predict that he will be there – a surprise dive bomb in the late phase of the braking may be almost impossible to observe in time.

Car overtaking (assuming he is on the inside/planning to go on the inside): Going on the inside is fine as long as you give the outside car a chance. By chance we mean that, unless you are actually fully past him before the corner, you give him space outside so that if necessary you can go side by side through the corner. It also means performing the move in such a way that the other car has a chance to observe your move and react to it. If you move late and have no or almost no overlap when he starts turning in, he has no real chance.

Behaviour and protests

We are all friends, but sometimes people step over the line. Read about our rules for behaviour, protesting and penalties here: